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The "Metaverse" is a phrase that was first used in Neal Stephenson's science fiction novel Snow Crash. In this science fiction novel written in 1992, the Metaverse can be accessed via public-access computer terminals where you then control your character known as an avatar. |
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While most the attention in the multibillion-dollar interactive entertainment industry tends to focus on TV-based console games, there are some exciting happenings on the PC front that deserve notice. |
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In its broadest sense, an instructional system is an arrangement of resources and procedures to promote learning. In this sense, MMORPGs (Massively Multiplayer Online Role-Playing Games) are clearly instructional systems. |
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The popularity of online RPGs is staggering. There are currently more than 25 million people playing MMORPGs6 (Massively Multiplayer Online Role-Playing Games).8 Since most of these MMORPGs require an initial software purchase plus a monthly subscription fee (usually $10-15) to play, there is clearly something fundamentally attractive about online RPGs. |
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Each of Hunter's eight elements can be applied to EverQuest II. However, this requires some analogical reasoning. In the discussion which follows, EverQuest II is analogous to the classroom or learning environment, players are analogous to learners, and the game creators or programmers are analogous to teachers. |
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It is clear that Hunter's traditional instructional design model does not account for certain significant elements of EverQuest II, particularly non-linear/non-coercive learning, learning from role-playing, communal learning, and learning through dying/failure. Furthermore, each of these MMORPG elements provides potentially important instructional tools to instructional designers. |
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The idea of using MMORPGs as learning environments is admittedly controversial. Some educators will argue that academic content cannot be transmitted through MMORPGs. Others will say that MMORPGs have no connection to the real world. Still others will complain that MMORPGs are violent and encourage antisocial behavior. |
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Structural Motivation in MMORPGs |
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There are at least two potential applications of the structural motivation strategies of MMORPGs to the field of education: 1) utilize them within traditional educational environments, 2) augment or replace traditional educational environments with MMORPGs. This section will examine the advantages and disadvantages of each of these approaches. |
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MMORPGs are Massively Multiplayer Online Role-Playing Games and they are becoming incredibly popular worldwide, attracting millions of players and generating billions of dollars of revenue.3 Perhaps the most famous MMORPG in the Western world is EverQuest,4 which launched in 1999 and quickly became a huge success. Its sequel, EverQuest II (EQ2),5 was released in 2004 and will be used for illustrative purposes throughout this essay. |
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