A Quest for the Legal Identity of MMORPGs
While the fact that MMORPGs (Massively Multi-player Online Role-playing Games), played online by thousands of users simultaneously, are light-years away from single-user CRPGs (Computer Role-Playing Games) is well recognized, surprisingly however, they are lumped together with traditional, developer-centered computer games.
 
MMORPGs: a study
According to a market research firm study conducted by Parks Associates, in order to keep the MMORPG realm thriving, more free games will be needed. Why? Not enough people are willing to pay a monthly fee to participate in the virtual worlds.
 
MMORPGs: does size matter?
A lot of gamers were rather disappointed when EA Mythic announced that they were cutting four cities from Warhammer Online: Age of Reckoning in order to make the deadline. However, it makes one wonder if this was a good move on their part.
 
MMORPGs Should Be Done at Release
MMORPGs should be done at release. I simply do not understand where people picked up the notion that simply because MMORPGs are ever evolving and changing worlds that they can be underdeveloped and unfinished.
 
The Potential Use of MMORPGs by Terrorists
The "Metaverse" is a phrase that was first used in Neal Stephenson's science fiction novel Snow Crash. In this science fiction novel written in 1992, the Metaverse can be accessed via public-access computer terminals where you then control your character known as an avatar.
 
Online role-playing 'Age of Conan' worth the time
While most the attention in the multibillion-dollar interactive entertainment industry tends to focus on TV-based console games, there are some exciting happenings on the PC front that deserve notice.
 
Instructional Design and MMORPGs
In its broadest sense, an instructional system is an arrangement of resources and procedures to promote learning. In this sense, MMORPGs (Massively Multiplayer Online Role-Playing Games) are clearly instructional systems.
 
MMORPGs
The popularity of online RPGs is staggering. There are currently more than 25 million people playing MMORPGs6 (Massively Multiplayer Online Role-Playing Games).8 Since most of these MMORPGs require an initial software purchase plus a monthly subscription fee (usually $10-15) to play, there is clearly something fundamentally attractive about online RPGs.
 
Traditional Instructional Design and MMORPGs
Each of Hunter's eight elements can be applied to EverQuest II. However, this requires some analogical reasoning. In the discussion which follows, EverQuest II is analogous to the classroom or learning environment, players are analogous to learners, and the game creators or programmers are analogous to teachers.
 
Instructional Design in the Information Age
It is clear that Hunter's traditional instructional design model does not account for certain significant elements of EverQuest II, particularly non-linear/non-coercive learning, learning from role-playing, communal learning, and learning through dying/failure. Furthermore, each of these MMORPG elements provides potentially important instructional tools to instructional designers.
 
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